Spawn[edit | edit source]
Harvester[edit | edit source]
Homunculi/Shades[edit | edit source]
Mimic[edit | edit source]
Slider[edit | edit source]
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|Fragments (sometimes referred to as ghost due to their translucent bodies) are humanoid in appearance, although it is unclear whether the material they are composed of is biological in origin. We have observed over time that the bodies of Fragments have a texture reminiscent similar to rubber and of wool, and though they are not as warm as living human beings, their body temperature is higher than that of inanimate objects.
there are two kinds of Fragments a lighter and a darker.
-The darker ones are less translucent but require more damage to kill and when "killed" their mass circles around an orb similar looking the the one at the center of the Pechorsk radius. you must destroy this orb by stabbing or shooting it. if the orb is not destroyed after about ~15 seconds the dark fragment will respawn at full health and will try and find and attack you again.
-The light fragments are very easy to kill in about 1-2 pistol caliber shots or 1 knife stab and will disappear immediately. however they are difficult to spot and can easily sneak up on you.
-Both emit the same squishing and growling sounds when walking around so you can still hear them.
-You will find them both very commonly in the radius but the farther you go north the less light fragments you will see.
- It seems that headshots don’t matter as they take just as many hits . Aim for the body/ lower torso. It seems to do the most damage to them.
|Spawns (also commonly referred to as Spiders) are fast-moving, they are comprised mostly of a tangle of up to 12 ‘legs’, measuring around 40cm in size. Spawns are accompanied by a distinct buzzing sound, their favored tactic is to spring jump at prey from a distance. They have little health but they seem to get stronger closer to the radius. their health ranges from 1 shot to sometimes 3 shots or 1-2 knife stabs.|
|The Harvester is described as a floating shifting mass of brownish-grey inorganic material with dark tendrils extending out from the main body mass. It is estimated to be 15-20 meters in size and floats a meter above the ground. As the Harvester floats through the air, it occasionally spawns humanoid figures in its vicinity. We call these figures "Shades"(aka "homunculi"). They don't last long, but the Harvester has the ability to summon an unlimited number of Shades over time. The harvester has a large amount of health making him basically invincible.|
|Shades are similar in their appearance and functionality to Mimics. they wield a pistol and hold it sideways while shuffling towards their target and open fire if target is within ~5 meters. They are not nearly as deadly as mimics because of their poor accuracy and short firing distance. they make up for that in numbers spawned by the harvester, about 3-4 at a time. They are spawned by the Harvester. See Above|
|Mimics appear to be a silhouette replica of a military soldier, even appearing to be equipped with firearms. They are entirely composed of black material and have been observed ‘firing’ on UNPSC explorers in the field. They seem to "speak" in a distorted low voice "where are you" when it has engaged with an enemy and "there you are" when the see you again. Their effective range can vary as some will see you from well over 75m an others wont see you until you are within about 10-30m
- There are three types of mimics, a pistol mimic and two rifle mimics. The pistol mimic uses a Makarov and shoots one shot every few seconds, the second mimic uses an AKM and shoots in small bursts while the third variation uses some sort of long rifle, likely a Mosin or something similar.
- The guns appear to be empty as they do not have magazines inserted while the mimic is holding them
-The mimics do not drop their firearms when they die. instead the gun vanishes when they fall to the ground
|Sliders are tall, humanoid in appearance, completely black with white eye sockets and sporting the curious feature of a black halo around their heads. Sliders resemble Fragments—humanoid features, sharp claws, highly aggressive temper, they move by teleporting across short distances. You can tell where they are moving to by the "Stretching/ Teleporting" that distorts their body in the direction they teleport. They are slow to attack and you can move away from it easily before it attacks.
-Also when idle they will seem to take a few steps in a direction before teleporting they also point forward while walking.
-They cannot teleport through walls but can teleport a story up if the top is clear.
-Their line of sight is easy to break just move out of their LOS after they teleport.
- Headshots do matter and they are relatively easy to land because they don’t move after they teleport so you have a solid 1-2 second window to put a few in its head.
-Found almost exclusively in the northern side of the map